namespace DFEngine.Content.GameObjects.Movers { public class MoverInstance : GameObject { public Mover Mover { get; set; } public int CurrentHP { get; set; } public byte Grade { get; set; } public byte Slot { get; set; } public byte InventorySlot { get; set; } public long LastTick { get; set; } public Character Owner { get; set; } public Character Passenger { get; set; } public MoverInstance(Mover mover) { CurrentHP = mover.Hunger.CreateHunger; Mover = mover; Type = GameObjectType.MOVER; } } }