using System; using System.Collections.Generic; using System.Text; namespace DFEngine.Content.Items { public enum ItemClass : byte { BYTELOT, WORDLOT, DWRDLOT, QUESTITEM, AMULET, WEAPON, ARMOR, SHIELD, BOOT, FURNITURE, DECORATION, SKILLSCROLL, RECALLSCROLL, BINDITEM, UPSOURCE, ITEMCHEST, WTLICENCE, KQ, HOUSESKIN, UPRED, UPBLUE, KQSTEP, FEED, RIDING, AMOUNT, UPGOLD, COSWEAPON, ACTIONITEM, GBCOIN, CAPSULE, CLOSEDCARD, OPENCARD, MONEY, NOEFFECT, ENCHANT, ACTIVESKILL, PUP, COSSHIELD, BRACELET, MAX, } }