namespace DFEngine.Content.Items { public enum ItemSlot { NORMAL = 0, HEAD = 1, NECK = 6, BODY = 7, ACCBODY = 8, ACCBACK = 9, LEFTHAND = 10, // 0x0000000A ACCLEFTHAND = 11, // 0x0000000B RIGHTHAND = 12, // 0x0000000C ACCRIGHTHAND = 13, // 0x0000000D BRACELET = 14, // 0x0000000E RING = 15, // 0x0000000F RING_R = 16, // 0x00000010 COSEFF = 17, // 0x00000011 ACCHIP = 18, // 0x00000012 PANT = 19, // 0x00000013 ACCPANT = 20, // 0x00000014 BOOT = 21, // 0x00000015 ACCBOOT = 22, // 0x00000016 EAR = 23, // 0x00000017 MOUTH = 24, // 0x00000018 MINIMON = 25, // 0x00000019 EYE = 26, // 0x0000001A ACCHEAD = 27, // 0x0000001B MINIMON_R = 28, // 0x0000001C ACCSHIELD = 29, // 0x0000001D } }