using DFEngine.Worlds; namespace DFEngine.IO.Definitions.SHN { [Definition] public class MapInfo { [Identity] public ushort ID { get; set; } public string MapName { get; set; } public string Name { get; set; } public int IsWMLink { get; set; } public bool KingdomMap { get; set; } public uint RegenX { get; set; } public uint RegenY { get; set; } public string MapFolderName { get; set; } public bool InSide { get; set; } public uint Sight { get; set; } } }