using DFEngine.Content.Game; namespace ZoneServer.Behaviors.Characters { public class CNonBattle : Movement { public override void Update(long now) { } public override void MoveTo(Vector2 to, double space = 0, bool force = false) { } public override void MoveTo(Vector2 @from, Vector2 to, double space = 0, bool force = false) { } public override void Stop(Vector2 at, bool force = false) { } } }