using DragonDataSniffer.Network.Networking; namespace DragonDataSniffer.Network.ClientHandler { public class MapEntryHandler { [ClientPacketHandler(Handler9Type._Header, Handler9Type.SelectObject)] public static void On_SelectEntry(GameClient client, FiestaPacket packet) { if (!packet.TryReadInt16(out short objectID)) { client.Dispose(); } client.pCharacter.TargetID = objectID; client.SClient.SendPacket(packet); } [ClientPacketHandler(Handler9Type._Header, Handler9Type.DelectObject)] public static void On_DelectEntry(GameClient client, FiestaPacket packet) { client.pCharacter.TargetID = -1; client.SClient.SendPacket(packet); } } }