using System; using System.Collections.Generic; using System.Linq; using System.Text; using Zepheus.FiestaLib.SHN; using Zepheus.Util; namespace Zepheus.FiestaLib.Data { public sealed class MobInfo { public string Name { get; private set; } public ushort ID { get; private set; } public byte Level { get; private set; } public uint MaxHP { get; private set; } public ushort RunSpeed { get; private set; } public bool IsNPC { get; private set; } public bool IsAggro { get; private set; } public byte Type { get; private set; } public ushort Size { get; private set; } public List Drops { get; private set; } public byte MinDropLevel { get; set; } public byte MaxDropLevel { get; set; } public static MobInfo Load(DataTableReaderEx reader) { MobInfo inf = new MobInfo { Name = reader.GetString("InxName"), ID = reader.GetUInt16("ID"), Level = (byte)reader.GetUInt32("Level"), MaxHP = reader.GetUInt32("MaxHP"), RunSpeed = (ushort)reader.GetUInt32("RunSpeed"), IsNPC = Convert.ToBoolean(reader.GetByte("IsNPC")), Size = (ushort)reader.GetUInt32("Size"), Type = (byte)reader.GetUInt32("Type"), IsAggro = Convert.ToBoolean(reader.GetByte("IsPlayerSide")), Drops = new List() }; return inf; } } }