namespace Zepheus.FiestaLib { // Named as SHXType , where X = header ID public enum SH2Type : byte { Ping = 4, SetXorKeyPosition = 7, Chatblock = 72, } public enum SH3Type : byte { IncorrectVersion = 2, //please update client VersionAllowed = 3, FilecheckAllow = 5, Error = 9, WorldlistNew = 10, WorldServerIP = 12, WorldistResend = 28, //Actually used in world CharacterList = 20, } public enum SH4Type : byte { ConnectError = 2, ServerIP = 3, CharacterInfo = 56, CharacterLook = 57, CharacterQuestsBusy = 58, CharacterQuestsDone = 59, CharacterActiveSkillList = 61, CharacterPassiveSkillList = 62, CharacterItemList = 71, CharacterInfoEnd = 72, CharacterTitles = 73, CharacterTimedItemList = 74, ReviveWindow = 77, Revive = 79, CharacterPoints = 91, SetPointOnStat = 95, } public enum SH5Type : byte { CharCreationError = 4, CharCreationOK = 6, CharDeleteOK = 12, } public enum SH6Type : byte { DetailedCharacterInfo = 2, Error = 3, RemoveDrop = 5, ChangeMap = 9, ChangeZone = 10, } public enum SH7Type : byte { ShowUnequip = 4, ShowEquip = 5, SpawnSinglePlayer = 6, SpawnMultiPlayer = 7, SpawnSingleObject = 8, SpawnMultiObject = 9, ShowDrop = 10, ShowDrops = 11, RemoveObject = 14, } public enum SH8Type : byte { ChatNormal = 2, GmNotice = 17, StopTele = 19, // Stops char but can teleport Walk = 24, Move = 26, Teleport = 27, Interaction = 28, Shout = 31, Emote = 33, Jump = 37, BeginRest = 40, BeginDisplayRest = 41, EndRest = 43, EndDisplayRest = 44, BlockWalk = 74, } public enum SH9Type : byte { StatUpdate = 2, GainEXP = 11, LevelUP = 12, LevelUPAnimation = 13, HealHP = 14, HealSP = 15, SkillAck = 53, ResetStance = 61, AttackAnimation = 71, AttackDamage = 72, DieAnimation = 74, SkillUsePrepareSelf = 78, SkillUsePrepareOthers = 79, SkillAnimationPosition = 81, SkillAnimationTarget = 82, SkillAnimation = 87, } public enum SH12Type : byte { ModifyItemSlot = 1, ModifyEquipSlot = 2, InventoryFull = 4, ObtainedItem = 10, FailedEquip = 17, FailedUnequip = 19, ItemUseEffect = 22, ItemUpgrade = 24, ItemUsedOk = 26, } public enum SH15Type : byte { Question = 1, } //skills & crap? public enum SH18Type : byte { LearnSkill = 4, } public enum SH20Type : byte { ChangeHPStones = 3, ChangeSPStones = 4, ErrorBuyStone = 5, ErrorUseStone = 6, StartHPStoneCooldown = 8, StartSPStoneCooldown = 10, } public enum SH25Type : byte { WorldMessage = 2, } public enum SH28Type : byte { LoadQuickBar = 3, LoadQuickBarState = 5, LoadGameSettings = 11, LoadClientSettings = 13, LoadShortCuts = 15, } public enum SH29Type : byte { GuildNameResult = 119, } public enum SH31Type : byte { LoadUnkown = 7, } }