using System; using System.Runtime.Serialization; namespace Zepheus.Services.DataContracts { public sealed class ClientTransfer { public string Hash { get; private set; } public ushort RandID { get; private set; } public string CharacterName { get; private set; } public int AccountID { get; private set; } public byte Admin { get; private set; } public string Username { get; private set; } public string HostIP { get; private set; } public DateTime Time { get; private set; } public TransferType Type { get; private set; } public ClientTransfer(int accountID, string userName, byte admin, string hostIP, string hash) { this.Type = TransferType.WORLD; this.AccountID = accountID; this.Username = userName; this.Admin = admin; this.HostIP = hostIP; this.Hash = hash; this.Time = DateTime.Now; } public ClientTransfer(int accountID, string userName, string charName, ushort randid, byte admin, string hostIP) { this.Type = TransferType.GAME; this.AccountID = accountID; this.Username = userName; this.Admin = admin; this.HostIP = hostIP; this.CharacterName = charName; this.RandID = randid; this.Time = DateTime.Now; } } public enum TransferType : byte { WORLD, GAME } }