// Copyright 2018 RED Software, LLC. All Rights Reserved. using IgniteEngine.Content.GameObjects; using IgniteEngine.Networking; namespace IgniteEngine.Protocols { public class PROTO_NC_AVATAR_CREATESUCC_ACK : NetworkMessage { public PROTO_NC_AVATAR_CREATESUCC_ACK(byte characterCount, Avatar avatar) : base(NetworkCommand.NC_AVATAR_CREATESUCC_ACK) { Write(characterCount); this.Write(avatar); } } }