// Copyright 2018 RED Software, LLC. All Rights Reserved. using IgniteEngine.Content.GameObjects; using IgniteEngine.Networking; using System.Collections.Generic; namespace IgniteEngine.Protocols { public class PROTO_NC_USER_LOGINWORLD_ACK : NetworkMessage { public PROTO_NC_USER_LOGINWORLD_ACK(ushort clientHandle, List avatars) : base(NetworkCommand.NC_USER_LOGINWORLD_ACK) { Write(clientHandle); Write((byte) avatars.Count); this.Write(avatars); } } }