// Copyright 2018 RED Software, LLC. All Rights Reserved. using IgniteEngine.Networking; using System.Collections.Generic; namespace IgniteEngine.Protocols { public class PROTO_NC_USER_LOGIN_ACK : NetworkMessage { public PROTO_NC_USER_LOGIN_ACK(List worlds) : base(NetworkCommand.NC_USER_LOGIN_ACK) { Write((byte) worlds.Count); this.Write(worlds); } } }