# default shader checkgroup begin and # Fallout 76 check HEADER/BS Header/BS Version == 155 check BSLightingShaderProperty checkgroup begin or check BSTriShape check BSSubIndexTriShape check BSMeshLODTriShape checkgroup end checkgroup end texcoords 0 base texcoords 1 tangents texcoords 2 bitangents texcoords 3 indices texcoords 4 weights shaders f76_default.vert f76_default.frag