# default shader checkgroup begin and # Fallout 4 check HEADER/BS Header/BS Version == 130 check BSLightingShaderProperty #check BSLightingShaderProperty/Shader Type != 1 #check BSLightingShaderProperty/Shader Type != 16 check BSLightingShaderProperty/Shader Type != 18 checkgroup begin or check BSTriShape check BSSubIndexTriShape check BSMeshLODTriShape checkgroup end checkgroup end texcoords 0 base texcoords 1 tangents texcoords 2 bitangents texcoords 3 indices texcoords 4 weights shaders fo4_default.vert fo4_default.frag