# model space normal mapping checkgroup begin or checkgroup begin and # Skyrim check HEADER/BS Header/BS Version >= 83 check HEADER/BS Header/BS Version <= 130 checkgroup end checkgroup end checkgroup begin or # Skyrim checkgroup begin and check BSLightingShaderProperty check NiTriBasedGeomData check NiTriBasedGeomData/Has Normals == 0 checkgroup end # SSE checkgroup begin and check BSLightingShaderProperty check BSTriShape check not BSTriShape/Vertex Desc & 0x800000000000 checkgroup end checkgroup end texcoords 0 base shaders sk_msn.vert sk_msn.frag