# multi-layer parallax checkgroup begin and # Skyrim check HEADER/BS Header/BS Version >= 83 check HEADER/BS Header/BS Version <= 100 check BSLightingShaderProperty check BSLightingShaderProperty/Shader Type == 11 checkgroup begin or check NiTriBasedGeomData/Has Normals == 1 check BSTriShape/Vertex Desc & 8 checkgroup end checkgroup end texcoords 0 base texcoords 1 tangents texcoords 2 bitangents shaders sk_default.vert sk_multilayer.frag