# effect shader

checkgroup begin and
	# Fallout 4
    check HEADER/BS Header/BS Version == 130
	check BSEffectShaderProperty
checkgroup end

texcoords 0 base
texcoords 1 tangents
texcoords 2 bitangents
texcoords 3 indices
texcoords 4 weights

shaders fo4_effectshader.vert fo4_effectshader.frag
