# normal mapping, vertex colors -> emissive

checkgroup begin and
	# Skyrim
	check HEADER/BS Header/BS Version >= 83
	check HEADER/BS Header/BS Version <= 100
	check BSEffectShaderProperty
checkgroup end

texcoords 0 base
texcoords 1 tangents
texcoords 2 bitangents
texcoords 3 indices
texcoords 4 weights

shaders sk_effectshader.vert sk_effectshader.frag
