# default shader

checkgroup begin and
	# Fallout 76
    check HEADER/BS Header/BS Version == 155
    check BSLightingShaderProperty
    checkgroup begin or
        check BSTriShape
        check BSSubIndexTriShape
        check BSMeshLODTriShape
    checkgroup end
checkgroup end

texcoords 0 base
texcoords 1 tangents
texcoords 2 bitangents
texcoords 3 indices
texcoords 4 weights

shaders f76_default.vert f76_default.frag
