; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree ; Fbattle03H01 N 2369 1383 0 0 341 ; Fbattle03H02 N 2147 2272 0 0 299 ; Fbattle03H03 N 859 2313 0 0 236 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 ; Fbattle03H01 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03H02 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle03H03 HalloWeenPhino03 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 #end