using Filter.Networking.Instances; using Filter.Networking.Manager; using System; namespace Filter.Handlers.Manager { internal class Manager21Handle { public Manager21Handle() { } [ManagerPacketHandler(Manager21TypeClient.RemoveFriend)] public static void HandleRemoveFriend(ManagerClient ClientSocket, Packet ClientPacket) { if (ClientSocket.IsConnected != 0) { return; } if (ClientSocket.Character == null) { ClientSocket.Disconnect(); return; } ClientSocket.Server.SendPacket(ClientPacket); } } }