using Filter.Networking.Instances; using Filter.Networking.Manager; using System; namespace Filter.Handlers.Manager { internal class Manager22Handle { public Manager22Handle() { } [ManagerPacketHandler(Manager22TypeServer.KingdomQuestList)] public static void HandleKingdomQuestList(ManagerServer ServerSocket, Packet ServerPacket) { if (ServerSocket.IsConnected != 0) { return; } if (ServerSocket.Client.Account == null || ServerSocket.Client.Character == null) { ServerSocket.Client.Disconnect(); return; } if (!ServerSocket.Client.SentMessages) { ServerSocket.Client.SendConnectMessages(); ServerSocket.Client.SentMessages = true; } ServerSocket.Client.SendPacket(ServerPacket); } } }