namespace DragonFiesta.Networking.HandlerTypes { public sealed class Handler27Type : HandlerType { public new const byte _Header = 27; //NC public const ushort NC_SCENARIO_RUNEFFECT_CMD = 1; public const ushort NC_SCENARIO_ANIMATION_CMD = 2; public const ushort NC_SCENARIO_MESSAGENPC_CMD = 3; public const ushort NC_SCENARIO_MESSAGENOTICE_CMD = 4; public const ushort NC_SCENARIO_AREAENTRY_REQ = 5; public const ushort NC_SCENARIO_AREAENTRY_ACK = 6; public const ushort NC_SCENARIO_AREALEAVE_REQ = 7; public const ushort NC_SCENARIO_AREALEAVE_ACK = 8; public const ushort NC_SCENARIO_DOORSTATE_CMD = 9; public const ushort NC_SCENARIO_LIGHT_CMD = 10; public const ushort NC_SCENARIO_OBJTYPECHANGE_CMD = 11; public const ushort NC_SCENARIO_CHATWIN_CMD = 12; public const ushort NC_SCENARIO_ANIMATE_CMD = 13; public const ushort NC_SCENARIO_FOG_CMD = 14; public const ushort NC_SCENARIO_PLAYERLIKEMOB_ANIMATE_CMD = 15; public const ushort NC_SCENARIO_BRIEFEFFECT_CMD = 16; public const ushort NC_SCENARIO_NPCCHAT_CMD = 17; public const ushort NC_SCENARIO_MESSAGE_CMD = 18; public const ushort NC_SCENARIO_CAMERA_MOVE_CMD = 20; public const ushort NC_SCENARIO_SCRIPTMESSAGE_CMD = 21; public const ushort NC_SCENARIO_TIMER_CMD = 22; public const ushort NC_SCENARIO_MAPMARK_CMD = 23; public const ushort NC_SCENARIO_MAP_OBJECT_CONTROL_CMD = 24; public const ushort NC_SCENARIO_DIALOG_CMD = 25; public const ushort NC_SCENARIO_TOPVIEW_CMD = 26; public const ushort NC_SCENARIO_SYSTEM_MESSAGE_CMD = 27; public const ushort NC_SCENARIO_HIDE_OTHER_PLAYER_CMD = 28; public const ushort NC_SCENARIO_EFFECT_TIMER_CMD = 29; public const ushort NC_SCENARIO_DIRECTIONAL_ARROW_CMD = 30; public const ushort NC_SCENARIO_DEL_DIRECTIONAL_ARROW_CMD = 31; public const ushort NC_SCENARIO_RANKING_LIST_CMD = 32; public const ushort NC_SCENARIO_TIMER_START_CMD = 33; public const ushort NC_SCENARIO_TIMER_END_CMD = 34; } }