using System; using Filter.Networking.Instances; using Filter.Networking.Manager; namespace Filter.Handlers.Manager { internal class Manager21Handle { [ManagerPacketHandler(Manager21TypeClient.RemoveFriend)] public static void HandleRemoveFriend(ManagerClient ClientSocket, Packet ClientPacket) { if (ClientSocket.IsConnected != 0) { ClientPacket.Dispose(); return; } else if (ClientSocket.CharacterName != String.Empty) { ClientSocket.Server.SendPacket(ClientPacket); } else { ClientSocket.Disconnect(); } ClientPacket.Dispose(); } } }