ID - The ID of the quest. TitleID - The ID of the title (found in QuestDialog). DescriptionID - The ID of the quest description (found in QuestData). QuestGrade - This is the grade of the quest: - 0 - Normal. - 1 - Epic. - 2 - http://prntscr.com/e3lwva - 3 - Event. - 4 - http://prnt.sc/e3m03n Repeatable - Can the quest be gotten&completed again after it has been accepted (Ticked = Yes, Unticked = No). IsLevelBased - Do you have to be in the MinLevel and MaxLevel to get the quest (Ticked = Yes, Unticked = No). MinLevel - The minimum level you need to get this quest (if IsLevelBased is set to True). MaxLevel - The maximum level you can get the quest at (if IsLevelBased is set to True). Enabled - Is the quest enabled (Ticked = Yes, Unticked = No). StartingNPCID - The NPC that you get the quest from. NeedItemForQuest - Do you need a specific item to see this quest (Ticked = yes, Unticked = No). QuestItemUnk - Default set to 0. QuestItemID - The item that you need to get the quest (if NeedItemForQuest is set to True). QuestItemAmount - The amount of QuestItemID you need to get the quest (if NeedItemForQuest is set to True). HasPreQuest - Does the quest have a quest you need to complete before you can accept this one (Ticked = Yes, Unticked = No). PreQuestID - QuestID for the last quest you need to accept this quest (if HasPreQuest is set to True). ClassSpecific - Do you need a specific class to accept this quest (Ticked = Yes, Unticked = No). ClassID - What class do you need to accept this quest (if ClassSpecific is set to True). Mob0-4: - IsActive - Is the Mob/NPC active/enabled (Ticked = Yes, Unticked = No). - IsMob - Is the Mob a Mob/NPC (Ticked = Mob, Unticked = NPC). - ID - the ID of the Mob/NPC. - HasToKill - Do you need to kill the Mob to complete the quest (Ticked = Yes, Unticked = No). - Amount - The amount of the ID that you have to kill (if HasToKill is set to True). Item0-9: - IsActive - Is the Item active/enabled (Ticked = Yes, Unticked = No). - Type - Default set to 0. - ID - The ID of the Item. - Amount - How much of the item do you need to complete the quest. Reward0-11: - IsGiven - Is the Reward Disabled/Fixed/Chosen (0 = Disabled, 1 = Fixed, 2 = Choosen). - Type - What type of reward is this (0 = EXP, 1 = Money, 2 = Item, 3 = Abstate, 4 = Fame). - Unk - Default set to 0. - Value - Used for ItemID (Type must be set to 2/3, if the type is not 2/3 then set this to 0). - ItemAmount - Used for the amount of the Value/ItemID (Type must be set to 2, if the type is not 2 then set this to 0). - Amount - How much of the specified type do you want to give (Type must be set to 0, 1, 4, if the type is 2/3 then set to 0). StartScript - This is the script that runs before you accept the quest. ActionScript - If you have not completed the quest this is the script you put a message in. FinishScript - If they have completed the quest, this is the script that will run. UnkData0-5 & UnkItemData & UnkRewardData - Ignore these columns.