;		Item Use Function	
			
#Ignore	\o042		
#Exchange	#	\x20	
;#delimeter	\x20		
#Table	ItemUseFunction		
;			필요한 셀은 UseFunction 앞에 배치할것(CheckSum에 의존하지 않고 구조변경을 알기 위해)
;			이미 정의된 것을 정의할 때는 '-' 사용
#ColumnType	String[33]	BYTE	Index
#ColumnName	ItemIndex	BroadCast	UseFunction
#Record	SilverWings	0	UseSilverWings
#Record	FreeStatusReloadAll	0	StatClearStat
#Record	SkillReloadbundleAll	0	StatClearEmpow
#Record	LicenseClear	0	LicenceClear
#Record	HPMPotion1	0	AmountHP	
#Record	HPMPotion2	0	AmountHP	
#Record	HPMPotion0	0	AmountHP		
#Record	HPMPotion3	0	AmountHP		
#Record	HPMPotion4	0	AmountHP		
#Record	HPMPotion5	0	AmountHP		
#Record	SPMPotion1	0	AmountMP		
#Record	SPMPotion2	0	AmountMP		
#Record	SPMPotion0	0	AmountMP		
#Record	SPMPotion3	0	AmountMP		
#Record	MemoryFeather	0	SparrowFeather
#Record	KQ_SoulCrystal	0	BossMobDetect
#Record	Firecracker	1	NoEffect
#Record	Firecracker02	1	NoEffect		
#Record	HFirecracker00	1	NoEffect		
#Record	HPMPotion2_1	0	AmountHP		
#Record	SPMPotion2_1	0	AmountMP		

#end			
