;		Item Use Function		
				
#Ignore	\o042			
#Exchange	#	\x20		
;#delimeter	\x20			
#Table	ItemUseFunction			
;				필요한 셀은 UseFunction 앞에 배치할것(CheckSum에 의존하지 않고 구조변경을 알기 위해)
;				이미 정의된 것을 정의할 때는 '-' 사용
#ColumnType	String[33]	BYTE	Index	
#ColumnName	ItemIndex	BroadCast	UseFunction	
#Record	SilverWings	0	UseSilverWings	
#Record	FreeStatusReloadAll	0	StatClearStat	
#Record	SkillReloadbundleAll	0	StatClearEmpow	
#Record	LicenseClear	0	LicenceClear	
#Record	HPMPotion1	0	AmountHP	
#Record	HPMPotion2	0	AmountHP	
#Record	HPMPotion0	0	AmountHP		
#Record	HPMPotion3	0	AmountHP		
#Record	HPMPotion4	0	AmountHP		
#Record	HPMPotion5	0	AmountHP		
#Record	SPMPotion1	0	AmountMP		
#Record	SPMPotion2	0	AmountMP		
#Record	SPMPotion0	0	AmountMP		
#Record	SPMPotion3	0	AmountMP		
#Record	GoddessWing	0	MemoryFeather		
#Record	KQ_SoulCrystal	1	BossMobDetect		
#Record	Firecracker02	1	NoEffect		
#Record	HFirecracker00	1	NoEffect		
#Record	HPMPotion2_1	0	AmountHP		
#Record	SPMPotion2_1	0	AmountMP		
#end					
