;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		HERO10	N	2408	2768	0	0	1192
#record		HERO20	N	2408	2768	0	0	1192
#record		HERO30	N	2408	2768	0	0	1192
#record		HERO40	N	2408	2768	0	0	1192
#record		HERO50	N	2408	2768	0	0	1192
#record		HERO60	N	2408	2768	0	0	1192
#record		HERO70	N	2408	2768	0	0	1192									
#record		HERO80	N	2408	2768	0	0	1192									



#table	MobRegen																
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base				
;						Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#columntype		INDEX	STRING[33]	BYTE	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	KillNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		HERO10	KQ_HEROMINE10	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO20	KQ_HEROMINE20	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO30	KQ_HEROMINE30	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO40	KQ_HEROMINE40	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO50	KQ_HEROMINE50	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO60	KQ_HEROMINE60	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO70	KQ_HEROMINE70	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4
#record		HERO80	KQ_HEROMINE80	10	0	0	1	15	-4	5	-2	8	0	10	2	13	4

#end																	
