;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		QField02_01	N	957	1088	0	0	80
#record		QField02_02	N	694	1111	0	0	80
#record		QField02_03	N	658	526	0	0	80
#record		QField02_04	N	936	590	0	0	80
#record		QField02_05	N	811	470	0	0	25
#record		QField02_06	N	1049	953	0	0	25
																	

#table	MobRegen																
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta	
#columntype		INDEX	STRING[33]	BYTE	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	KillNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		QField02_01	RaplanA	2	0	0	3	0	4	0	5	0	0	0	0	0	0
#record		QField02_02	RaplanA	2	0	0	3	0	4	0	5	0	0	0	0	0	0
#record		QField02_03	RaplanA	2	0	0	3	0	4	0	5	0	0	0	0	0	0
#record		QField02_04	RaplanA	2	0	0	3	0	4	0	5	0	0	0	0	0	0
#record		QField02_05	PrinceRaplan	1	0	50	75	60	10	120	15	0	0	0	0	0	0
#record		QField02_06	PrincessRaplan	1	0	50	75	60	10	120	15	0	0	0	0	0	0

#end																	
