;	NPCAction								
;									
									
;#Ignore	\o042	; 인용부호 무시							
;#Exchange	#	\x20	;	# => space					
#Delimiter	\x20	;	나중에 space를 delimiter로 넣고 delimiter 제거기능 넣을것!!!!						
									
									
#Table	NPCCondition								
#ColumnType	Byte	String[33]	String[33]	DWRD	DWRD	String[33]	String[33]	DWRD	DWRD
#ColumnName	ConditionID	ConditionA	TypeA	AX	AY	ConditionB	TypeB	BX	BY
#Record	1	Default	-	0	0	None	-	0	0
#Record	2	LvGap	-	10	20	None	-	0	0
#Record	3	Class	Fighter	0	0	None	-	0	0
#Record	4	AbState	StaPoisonShot	0	0	None	-	0	0
#Record	5	Term	-	1000	3000	Skill	MagicBurst01	0	0
#Record	6	Term	-	3000	0	None	-	0	0
#Record	7	Term	-	1000	0	Emotion	-	17	1
#Record	8	Term	-	1000	3000	Emotion	-	31	1
#Record	9	Term	-	1000	3000	Emotion	-	31	0
#Record	10	Die	-	0	0	None	-	0	0
#Record	11	Emotion	-	12	1	None	-	0	0
#Record	12	Emotion	-	23	1	None	-	0	0
#Record	13	Emotion	-	24	1	None	-	0	0
#Record	14	Emotion	-	25	1	None	-	0	0
#Record	15	Emotion	-	26	1	None	-	0	0
									
#Table	NPCAction								
#ColumnType	Byte	String[33]	String[33]	DWRD	DWRD				
#ColumnName	ActionID	ActionIndex	Type	X	Y				
#Record	1	Link	-	0	0				
#Record	2	Skill	MagicBurst01	0	0				
#Record	3	AbState	StaPoisonShot	0	0
#Record	4	Dispell	StaPoisonShot	0	0
#Record	5	Emotion	-	31	0
#Record	6	Skill	Revival01	0	0
#Record	7	Notice	Totem01	0	0
#Record	8	Skill	Summon01	0	0
#Record	9	AbState	StaMob6Poison	0	0
#Record	10	AbState	StaMob6Poison	0	0
#Record	11	AbState	StaMob6Poison	0	0
#Record	12	AbState	StaMob6Poison	0	0
#Record	13	Notice	Totem02	0	0
#Record	14	Notice	Totem03	0	0
#Record	15	Notice	Totem04	0	0
#Record	16	Notice	Boar	0	0
#Record	17	AbState	StaEventHpUp	0	0
#Record	18	AbState	StaEventSpUp	0	0
#Record	19	AbState	StaEventAllStatsUp	0	0
#Record	20	AbState	StaEventSpeed	0	0
#Record	21	AbState	StaEventAcUp	0	0
#Record	22	Dispell	StaEventHpUp	0	0
#Record	23	Dispell	StaEventSpUp	0	0
#Record	24	Dispell	StaEventAllStatsUp	0	0
#Record	25	Dispell	StaEventSpeed	0	0
#Record	26	Dispell	StaEventAcUp	0	0
#End					
