using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum PATCH : UInt16
	{
		NULL = 0x0B00,
		LAUNCHER_VERSION_REQ = 0x0B01,
		LAUNCHER_VERSION_ACK = 0x0B02,
		NOTICE_REQ = 0x0B03,
		NOTICE_ACK = 0x0B04,
		CLIENT_VERSION_REQ = 0x0B05,
		CLIENT_VERSION_ACK = 0x0B06,
		SERVER_ALLOC_REQ = 0x0B07,
		SERVER_ALLOC_ACK = 0x0B08,
		INFO_REQ = 0x0B09,
		INFO_ACK = 0x0B0A,
		INFO_DATA_REQ = 0x0B0B,
		INFO_DATA_ACK = 0x0B0C,
		FILE_INFO_REQ = 0x0B0D,
		FILE_INFO_ACK = 0x0B0E,
		FILE_DATA_REQ = 0x0B0F,
		FILE_DATA_ACK = 0x0B10,
		CLOSE_REQ = 0x0B11,
		STATUS_SET_REQ = 0x0B12,
		NOTICE_SET_REQ = 0x0B13,
		INFO_VERIFY_REQ = 0x0B14,
		INFO_VERIFY_ACK = 0x0B15,
		DATA_SERVER_READY_CMD = 0x0B16,
		DATA_SERVER_USER_COUNT_CMD = 0x0B17,
	}
}