using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum QUEST : UInt16
	{
		NULL = 0x1100,
		SCRIPT_CMD_REQ = 0x1101,
		SCRIPT_CMD_ACK = 0x1102,
		DB_SET_INFO_REQ = 0x1103,
		DB_SET_INFO_ACK = 0x1104,
		DB_CLEAR_REQ = 0x1105,
		DB_CLEAR_ACK = 0x1106,
		GIVE_UP_REQ = 0x1107,
		GIVE_UP_ACK = 0x1108,
		DB_GIVE_UP_REQ = 0x1109,
		DB_GIVE_UP_ACK = 0x110A,
		CLIENT_SCENARIO_DONE_REQ = 0x110B,
		CLIENT_SCENARIO_DONE_ACK = 0x110C,
		NOTIFY_MOB_KILL_CMD = 0x110D,
		SCENARIO_RUN_CMD = 0x110E,
		SELECT_START_REQ = 0x110F,
		SELECT_START_ACK = 0x1110,
		REWARD_SELECT_ITEM_INDEX_CMD = 0x1111,
		REWARD_NEED_SELECT_ITEM_CMD = 0x1112,
		ERR = 0x1113,
		START_REQ = 0x1114,
		START_ACK = 0x1115,
		READ_REQ = 0x1116,
		READ_ACK = 0x1117,
		DB_READ_REQ = 0x1118,
		DB_READ_ACK = 0x1119,
		DB_DONE_REQ = 0x111A,
		DB_DONE_ACK = 0x111B,
		RESET_TIME_CMD = 0x111C,
		RESET_TIME_ZONE_CMD = 0x111D,
		RESET_TIME_CLIENT_CMD = 0x111E,
		JOBDUNGEON_FIND_RNG = 0x111F,
		JOBDUNGEON_LINK_FAIL_CMD = 0x1120,
	}
}