using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum REPORT : UInt16
	{
		NULL = 0x2000,
		ADD_REQ = 0x2001,
		ADD_ACK = 0x2002,
		CANCEL_REQ = 0x2003,
		CANCEL_ACK = 0x2004,
		GET_REQ = 0x2005,
		GET_ACK = 0x2006,
		NC_DATA_REPORT_ADD_REQ = 0x2007,
		NC_DATA_REPORT_ADD_ACK = 0x2008,
		NC_DATA_REPORT_CANCEL_REQ = 0x2009,
		NC_DATA_REPORT_CANCEL_ACK = 0x200A,
		NC_DATA_REPORT_GET_REQ = 0x200B,
		NC_DATA_REPORT_GET_ACK = 0x200C,
	}
}