using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum CHARGED : UInt16
	{
		NULL = 0x2400,
		SETBUFF_CMD = 0x2401,
		RESETBUFF_CMD = 0x2402,
		BUFFSTART_CMD = 0x2403,
		BUFFTERMINATE_CMD = 0x2404,
		STAT_INITIALIZE_DB_REQ = 0x2405,
		SKILLEMPOW_INITIALIZE_DB_REQ = 0x2406,
		STAT_INITIALIZE_DB_SUC_ACK = 0x2407,
		SKILLEMPOW_INITIALIZE_DB_SUC_ACK = 0x2408,
		STAT_INITIALIZE_DB_FAIL_ACK = 0x2409,
		SKILLEMPOW_INITIALIZE_DB_FAIL_ACK = 0x240A,
		DELETEWEAPONTITLE_CMD = 0x240B,
		STAT_INITIALIZE_SUC_CMD = 0x240C,
		SKILLEMPOW_INITIALIZE_SUC_CMD = 0x240D,
		STAT_INITIALIZE_FAIL_CMD = 0x240E,
		SKILLEMPOW_INITIALIZE_FAIL_CMD = 0x240F,
		BOOTHSLOTSIZE_CMD = 0x2410,
	}
}