using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum FRIEND : UInt16
	{
		NULL = 0x1500,
		SET_REQ = 0x1501,
		SET_ACK = 0x1502,
		SET_CONFIRM_REQ = 0x1503,
		SET_CONFIRM_ACK = 0x1504,
		DEL_REQ = 0x1505,
		DEL_ACK = 0x1506,
		LIST_CMD = 0x1507,
		ADD_CMD = 0x1508,
		LOGIN_CMD = 0x1509,
		LOGOUT_CMD = 0x150A,
		REFUSE_CMD = 0x150B,
		DEL_CMD = 0x150C,
		MAP_CMD = 0x150D,
		PARTY_CMD = 0x150E,
		LEVEL_CMD = 0x150F,
		DB_SET_REQ = 0x1510,
		DB_SET_ACK = 0x1511,
		DB_DEL_REQ = 0x1512,
		DB_DEL_ACK = 0x1513,
		DB_GET_REQ = 0x1514,
		DB_GET_ACK = 0x1515,
		CLASS_CHANGE_CMD = 0x1518,
		DB_POINT_CMD = 0x151C,
		POINT_REQ = 0x151D,
		POINT_ACK = 0x151E,
		FIND_FRIENDS_REQ = 0x151F,
		FIND_FRIENDS_ACK = 0x1520,
		UES_FRIEND_POINT_REQ = 0x1521,
		UES_FRIEND_POINT_ACK = 0x1522,
		SOMEONE_GET_SPECIALITEM_ZONE_CMD = 0x1523,
		SOMEONE_GET_SPECIALITEM_WORLD_CMD = 0x1524,
		GET_DIFF_FRIEND_POINT_CMD = 0x1525,
	}
}