using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum SCENARIO : UInt16
	{
		NULL = 0x1B00,
		RUNEFFECT_CMD = 0x1B01,
		ANIMATION_CMD = 0x1B02,
		MESSAGENPC_CMD = 0x1B03,
		MESSAGENOTICE_CMD = 0x1B04,
		AREAENTRY_REQ = 0x1B05,
		AREAENTRY_ACK = 0x1B06,
		AREALEAVE_REQ = 0x1B07,
		AREALEAVE_ACK = 0x1B08,
		DOORSTATE_CMD = 0x1B09,
		LIGHT_CMD = 0x1B0A,
		OBJTYPECHANGE_CMD = 0x1B0B,
		CHATWIN_CMD = 0x1B0C,
		ANIMATE_CMD = 0x1B0D,
		FOG_CMD = 0x1B0E,
		PLAYERLIKEMOB_ANIMATE_CMD = 0x1B0F,
		BRIEFEFFECT_CMD = 0x1B10,
		NPCCHAT_CMD = 0x1B11,
		MESSAGE_CMD = 0x1B12,
		CAMERA_MOVE_CMD = 0x1B14,
		SCRIPTMESSAGE_CMD = 0x1B15,
		TIMER_CMD = 0x1B16,
		MAPMARK_CMD = 0x1B17,
		MAP_OBJECT_CONTROL_CMD = 0x1B18,
		DIALOG_CMD = 0x1B19,
		TOPVIEW_CMD = 0x1B1A,
		SYSTEM_MESSAGE_CMD = 0x1B1B,
		HIDE_OTHER_PLAYER_CMD = 0x1B1C,
		EFFECT_TIMER_CMD = 0x1B1D,
		DIRECTIONAL_ARROW_CMD = 0x1B1E,
		DEL_DIRECTIONAL_ARROW_CMD = 0x1B1F,
		RANKING_LIST_CMD = 0x1B20,
		TIMER_START_CMD = 0x1B21,
		TIMER_END_CMD = 0x1B22,
	}
}