using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum PRISON : UInt16
	{
		NULL = 0x1F00,
		ADD_GM_REQ = 0x1F01,
		ADD_GM_ACK = 0x1F02,
		OK_CMD = 0x1F03,
		END_REQ = 0x1F04,
		END_ACK = 0x1F05,
		GET_REQ = 0x1F06,
		GET_ACK = 0x1F07,
		UNDOING_CMD = 0x1F08,
		ALTER_GM_REQ = 0x1F09,
		ALTER_GM_ACK = 0x1F0A,
		NC_DATA_PRISON_ADD_GM_REQ = 0x1F0B,
		NC_DATA_PRISON_ADD_GM_ACK = 0x1F0C,
		NC_DATA_PRISON_UPDATE_MIN_CMD = 0x1F0D,
		NC_DATA_PRISON_GET_REQ = 0x1F0E,
		NC_DATA_PRISON_GET_ACK = 0x1F0F,
		NC_DATA_PRISON_ALTER_GM_REQ = 0x1F10,
		NC_DATA_PRISON_ALTER_GM_ACK = 0x1F11,
		NC_ZONE_PRISON_END_CMD = 0x1F12,
		NC_ZONE_PRISON_GO_REQ = 0x1F13,
		NC_ZONE_PRISON_GO_ACK = 0x1F14,
		GIVE_UP_REQ = 0x1F15,
		GIVE_UP_FAIL_ACK = 0x1F16,
		ADD_REQ = 0x1F17,
		ADD_ACK = 0x1F18,
	}
}