using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum SYSLOG : UInt16
	{
		NULL = 0x3200,
		ACCOUNT_LOGIN_SUCCESS = 0x3201,
		ACCOUNT_LOGIN_FAILURE = 0x3202,
		ACCOUNT_LOGOUT = 0x3203,
		CHAR_CREATED = 0x3204,
		CHAR_DELETED = 0x3205,
		CHAR_ENTER_GAME = 0x3206,
		CHAR_LEAVE_GAME = 0x3207,
		CHAR_LEVEL_UP = 0x3208,
		CHAR_ZONE_TRANSITION = 0x3209,
		CHAR_DEATH = 0x320A,
		CHAR_VICTORY = 0x320B,
		CHAR_LOOT = 0x320C,
		CHAR_ITEM_BUY = 0x320D,
		CHAR_ITEM_SELL = 0x320E,
		CHAR_QUEST_STARTED = 0x320F,
		CHAR_QUEST_FINISHED = 0x3210,
		SERVER_CCU = 0x3211,
		CHAR_ITEMMONEY_BUY = 0x3214,
		CHAR_ITEM_REBUY = 0x3215,
	}
}