using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

using Client = Fiesta.Networking.Client;

namespace Fiesta.Worlds.Networking
{
	public sealed class WorldConnection : Client
	{
		public World World = null;

		public WorldConnection(Socket socket) : base(socket)
		{
			UseEncryption = false;
		}
	}
}