using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using System.Threading.Tasks;

using Client = Fiesta.Networking.Client;

namespace Fiesta.Players.Networking
{
	public sealed class PlayerConnection : Client
	{
		public Account Account;
		// public Character Character;

		public PlayerConnection(Socket socket) : base(socket)
		{

		}
	}
}