using Fiesta.Login.Worlds.Networking.PacketTypes;
using Fiesta.Networking;
using Fiesta.Networking.Packets;
using Fiesta.Players.Networking;
using Fiesta.Worlds;
using Fiesta.Worlds.Networking;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Villain.Networking.Packets;
using World.Login.Networking.Packets.Misc.Out;

namespace World.Login.Networking.Packets.Misc.In
{
	public static class AuthenticationSuccess
	{
		[PacketHandler("Login", MISC.AUTHENTICATION_SUCCESS)]
		public static void Handle(Client client, InPacket packet)
		{
			using (StatusUpdate statusUpdate = new StatusUpdate())
			{
				client.Send(statusUpdate);
			}
		}
	}
}