using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace Fiesta.Game.Avatar
{
	public class Equipment
	{
		public UInt16 Head;
		public UInt16 Mouth;
		public UInt16 RightHand;
		public UInt16 Body;
		public UInt16 LeftHand;
		public UInt16 Pant;
		public UInt16 Boot;
		public UInt16 AccessoryBoot;
		public UInt16 AccessoryPant;
		public UInt16 AccessoryBody;
		public UInt16 AccessoryHead;
		public UInt16 PetRight;
		public UInt16 Eye;
		public UInt16 AccessoryLeftHand;
		public UInt16 AccessoryRightHand;
		public UInt16 AccessoryBack;
		public UInt16 CostumeEffect;
		public UInt16 AccessoryHip;
		public UInt16 PetLeft;
		public UInt16 AccessoryShield;
		public Upgrade Upgrade;
	}
}