using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum SKILL : UInt16
	{
		NULL = 0x1200,
		SKILLTEACH_REQ = 0x1201,
		SKILLTEACHSUC_ACK = 0x1202,
		SKILLTEACHFAIL_ACK = 0x1203,
		SKILL_LEARNSUC_CMD = 0x1204,
		SKILL_LEARNFAIL_CMD = 0x1205,
		SETABSTATE_CMD = 0x1206,
		SOMEONESETABSTATE_CMD = 0x1207,
		RESETABSTATE_CMD = 0x1208,
		SOMEONERESETABSTATE_CMD = 0x1209,
		EMPOW_RESET_REQ = 0x120A,
		EMPOW_RESET_DB_REQ = 0x120B,
		EMPOW_RESET_DB_FAIL_ACK = 0x120C,
		EMPOW_RESET_DB_SUC_ACK = 0x120D,
		EMPOW_RESET_FAIL_ACK = 0x120E,
		EMPOW_RESET_SUC_ACK = 0x120F,
		EMPOWPOINT_CMD = 0x1210,
		EMPOWALLOC_REQ = 0x1211,
		EMPOWALLOC_DB_REQ = 0x1212,
		EMPOWALLOC_DB_ACK = 0x1213,
		EMPOWALLOC_ACK = 0x1214,
		SKILLEXP_CLIENT_CMD = 0x121D,
		REVIVE_CMD = 0x121E,
		SOMEONEREVIVE_CMD = 0x121F,
		PASSIVESKILL_LEARN_CMD = 0x1220,
		COOLTIME_CMD = 0x1221,
		PRODUCTFIELD_REQ = 0x1222,
		PRODUCTFIELD_ACK = 0x1223,
		UNLEARN_REQ = 0x1224,
		ERASE_REQ = 0x1225,
		ERASE_ACK = 0x1226,
		UNLEARN_ACK = 0x1227,
		WARP_CMD = 0x1228,
		SOMEONEREVAVALTOME_CMD = 0x1229,
		REPLYREVIVE_CMD = 0x122A,
		REPLYREVIVEFAIL_CMD = 0x122B,
		ITEMACTIONCOOLTIME_CMD = 0x122C,
		JUMP_CMD = 0x122D,
	}
}