using System;

namespace Fiesta.Game.Networking.PacketTypes
{
	public enum AVATAR : UInt16
	{
		NULL = 0x0500,
		CREATE_REQ = 0x0501,
		CREATEDATA_REQ = 0x0502,
		CREATEDATAFAIL_ACK = 0x0503,
		CREATEFAIL_ACK = 0x0504,
		CREATEDATASUC_ACK = 0x0505,
		CREATESUCC_ACK = 0x0506,
		ERASE_REQ = 0x0507,
		ERASEDATA_REQ = 0x0508,
		ERASEDATAFAIL_ACK = 0x0509,
		ERASEFAIL_ACK = 0x050A,
		ERASEDATASUC_ACK = 0x050B,
		ERASESUCC_ACK = 0x050C,
		NC_USP_USER_CHARACTER_INSERT = 0x050D,
		NC_USP_USER_CHARACTER_DELETE = 0x050E,
		RENAME_REQ = 0x050F,
		RENAME_ACK = 0x0510,
		RENAME_DB_REQ = 0x0511,
		RENAME_DB_ACK = 0x0512,
		GUILD_DATA_REQ = 0x0513,
		GUILD_DATA_ACK = 0x0514,
		GUILD_MEMBER_DATA_REQ = 0x0515,
		GUILD_MEMBER_DATA_ACK = 0x0516,
	}
}