using Fiesta.Game.KingdomQuest;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Villain.Data.Types;

namespace Fiesta.Game.Avatar
{
	public class Avatar
	{
		public UInt32 ID;
		private string _name;
		public string Name
		{
			get => _name;
			set => _name = value.Truncate(20);
		}
		public UInt16 Level;
		public byte Slot;
		//public Map Map;
		public ShapeInfo ShapeInfo;
		public DeleteInfo DeleteInfo;
		public Equipment Equipment;
		public KingdomQuestInstance KingdomQuestInstance;
	}
}