using System;
using System.Collections.Generic;
using System.Text;

namespace ScriptNET.Runtime.Operators
{
  /// <summary>
  /// Implementation of div operator
  /// </summary>
  public class DivOperator : BinaryOperator
  {
    public DivOperator() :
      base("/")
    {
        RegisterEvaluator<Decimal, Decimal>((x, y) => x / y);
        RegisterEvaluator<Decimal, Int16>((x, y) => x / y);
        RegisterEvaluator<Decimal, Int32>((x, y) => x / y);
        RegisterEvaluator<Decimal, Int64>((x, y) => x / y);
        RegisterEvaluator<Decimal, double> ( (x, y) => (double) x / y);
        RegisterEvaluator<Decimal, float>((x, y) => (float)x / y);

        RegisterEvaluator<Int16, Decimal>((x, y) => x / y);
        RegisterEvaluator<Int32, Decimal>((x, y) => x / y);
        RegisterEvaluator<Int64, Decimal>((x, y) => x / y);
        RegisterEvaluator<double, Decimal>((x, y) => x / (double) y);
        RegisterEvaluator<float, Decimal>((x, y) => x / (float) y);

        RegisterEvaluator<Int16, Int16>((x, y) => x / y);
        RegisterEvaluator<Int16, Int32>((x, y) => x / y);
        RegisterEvaluator<Int16, Int64>((x, y) => x / y);
        RegisterEvaluator<Int16, double>((x, y) => x / y);
        RegisterEvaluator<Int16, float>((x, y) => x / y);

        RegisterEvaluator<Int32, Int16>((x, y) => x / y);
        RegisterEvaluator<Int32, Int32>((x, y) => x / y);
        RegisterEvaluator<Int32, Int64>((x, y) => x / y);
        RegisterEvaluator<Int32, double>((x, y) => x / y);
        RegisterEvaluator<Int32, float>((x, y) => x / y);

        RegisterEvaluator<Int64, Int16>((x, y) => x / y);
        RegisterEvaluator<Int64, Int32>((x, y) => x / y);
        RegisterEvaluator<Int64, Int64>((x, y) => x / y);
        RegisterEvaluator<Int64, double>((x, y) => x / y);
        RegisterEvaluator<Int64, float>((x, y) => x / y);

        RegisterEvaluator<double, Int16>((x, y) => x / y);
        RegisterEvaluator<double, Int32>((x, y) => x / y);
        RegisterEvaluator<double, Int64>((x, y) => x / y);
        RegisterEvaluator<double, double>((x, y) => x / y);
        RegisterEvaluator<double, float>((x, y) => x / y);

        RegisterEvaluator<float, Int16>((x, y) => x / y);
        RegisterEvaluator<float, Int32>((x, y) => x / y);
        RegisterEvaluator<float, Int64>((x, y) => x / y);
        RegisterEvaluator<float, double>((x, y) => x / y);
        RegisterEvaluator<float, float>((x, y) => x / y);
    }
  }
}
