namespace DragonFiesta.Networking.HandlerTypes
{
    public sealed class Handler27Type : HandlerType
    {
        public new const byte _Header = 27;

        //NC
        public const ushort NC_SCENARIO_RUNEFFECT_CMD = 1;

        public const ushort NC_SCENARIO_ANIMATION_CMD = 2;

        public const ushort NC_SCENARIO_MESSAGENPC_CMD = 3;

        public const ushort NC_SCENARIO_MESSAGENOTICE_CMD = 4;

        public const ushort NC_SCENARIO_AREAENTRY_REQ = 5;

        public const ushort NC_SCENARIO_AREAENTRY_ACK = 6;

        public const ushort NC_SCENARIO_AREALEAVE_REQ = 7;

        public const ushort NC_SCENARIO_AREALEAVE_ACK = 8;

        public const ushort NC_SCENARIO_DOORSTATE_CMD = 9;

        public const ushort NC_SCENARIO_LIGHT_CMD = 10;

        public const ushort NC_SCENARIO_OBJTYPECHANGE_CMD = 11;

        public const ushort NC_SCENARIO_CHATWIN_CMD = 12;

        public const ushort NC_SCENARIO_ANIMATE_CMD = 13;

        public const ushort NC_SCENARIO_FOG_CMD = 14;

        public const ushort NC_SCENARIO_PLAYERLIKEMOB_ANIMATE_CMD = 15;

        public const ushort NC_SCENARIO_BRIEFEFFECT_CMD = 16;

        public const ushort NC_SCENARIO_NPCCHAT_CMD = 17;

        public const ushort NC_SCENARIO_MESSAGE_CMD = 18;

        public const ushort NC_SCENARIO_CAMERA_MOVE_CMD = 20;

        public const ushort NC_SCENARIO_SCRIPTMESSAGE_CMD = 21;

        public const ushort NC_SCENARIO_TIMER_CMD = 22;

        public const ushort NC_SCENARIO_MAPMARK_CMD = 23;

        public const ushort NC_SCENARIO_MAP_OBJECT_CONTROL_CMD = 24;

        public const ushort NC_SCENARIO_DIALOG_CMD = 25;

        public const ushort NC_SCENARIO_TOPVIEW_CMD = 26;

        public const ushort NC_SCENARIO_SYSTEM_MESSAGE_CMD = 27;

        public const ushort NC_SCENARIO_HIDE_OTHER_PLAYER_CMD = 28;

        public const ushort NC_SCENARIO_EFFECT_TIMER_CMD = 29;

        public const ushort NC_SCENARIO_DIRECTIONAL_ARROW_CMD = 30;

        public const ushort NC_SCENARIO_DEL_DIRECTIONAL_ARROW_CMD = 31;

        public const ushort NC_SCENARIO_RANKING_LIST_CMD = 32;

        public const ushort NC_SCENARIO_TIMER_START_CMD = 33;

        public const ushort NC_SCENARIO_TIMER_END_CMD = 34; 
        
    }
}
