namespace DragonFiesta.Networking.HandlerTypes { public sealed class Handler31Type : HandlerType { public new const byte _Header = 31; //CMSG public const ushort CMSG_PRISON_GET_REQ = 6; //SMSG public const ushort SMSG_PRISON_GET_ACK = 7; //NC public const ushort NC_PRISON_ADD_GM_REQ = 1; public const ushort NC_PRISON_ADD_GM_ACK = 2; public const ushort NC_PRISON_OK_CMD = 3; public const ushort NC_PRISON_END_REQ = 4; public const ushort NC_PRISON_END_ACK = 5; public const ushort NC_PRISON_UNDOING_CMD = 8; public const ushort NC_PRISON_ALTER_GM_REQ = 9; public const ushort NC_PRISON_ALTER_GM_ACK = 10; public const ushort NC_DATA_PRISON_ADD_GM_REQ = 11; public const ushort NC_DATA_PRISON_ADD_GM_ACK = 12; public const ushort NC_DATA_PRISON_UPDATE_MIN_CMD = 13; public const ushort NC_DATA_PRISON_GET_REQ = 14; public const ushort NC_DATA_PRISON_GET_ACK = 15; public const ushort NC_DATA_PRISON_ALTER_GM_REQ = 16; public const ushort NC_DATA_PRISON_ALTER_GM_ACK = 17; public const ushort NC_ZONE_PRISON_END_CMD = 18; public const ushort NC_ZONE_PRISON_GO_REQ = 19; public const ushort NC_ZONE_PRISON_GO_ACK = 20; public const ushort NC_PRISON_GIVE_UP_REQ = 21; public const ushort NC_PRISON_GIVE_UP_FAIL_ACK = 22; public const ushort NC_PRISON_ADD_REQ = 23; public const ushort NC_PRISON_ADD_ACK = 24; } }