// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef MINIGAME_DICE_ANIM_H__
#define MINIGAME_DICE_ANIM_H__

namespace Minigame_Dice_Anim
{
    enum
    {
        ACTION01                = 102000,
        ACTION02                = 103000,
        STAND                   = 101000
    };
}

#endif  // #ifndef MINIGAME_DICE_ANIM_H__
