#ignore	\o042							
#exchange	#	\x20						







;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							

#table	MobRegenGroup							
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#Record		Room01Spawn01	N	6179	2909	300	300	999
#Record		Room01Spawn02	N	6103	4763	2000	2000	999
#Record		Room01Spawn03	N	6092	10442	2000	2000	999
#Record		Room01Spawn04	N	6092	10442	2000	2000	999
#Record		Room01Spawn05	N	6075	10331	1	2	999
#Record		Room01Spawn06	N	6075	10331	1000	2000	999
#Record		Room01Spawn07	N	6059	5039	1000	2000	999
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree

#table	MobRegen							
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#Record		Room01Spawn01	SnowWolf	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn01	SnowBeast	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	SnowBear	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	GlacierPhouch	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	FrostFox	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	Arioch	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	CursedShylph	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	DemonicSoul	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	TorchViVi	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	DarkTrumpy	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	LostColl	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	BlizzardApe	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	GrassMushroom	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	Icy	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	Specter	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn05	HeavensHarpy	1	10800	10800	10800	-15	8	-10	15	0	60	10	120	15
#Record		Room01Spawn06	LostColl	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	BlizzardApe	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	GrassMushroom	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	LostColl	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	BlizzardApe	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	GrassMushroom	10	13	13	15	-4	5	-2	8	0	10	2	13	4
;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#end
