#ignore	\o042							
#exchange	#	\x20						

#IGNORE	\o042
#EXCHANGE	#	\x20


;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							

#table	MobRegenGroup							
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#Record		Room01Spawn01	N	4236	6711	5000	5000	51
#Record		Room01Spawn02	N	4095	9605	5000	5000	51
#Record		Room01Spawn03	N	3600	11840	5000	5000	51
#Record		Room01Spawn04	N	5282	13154	5000	5000	51
#Record		Room01Spawn05	N	3426	13856	5000	5000	51
#Record		Room01Spawn06	N	1052	4185	5000	5000	51
#Record		Room01Spawn07	N	6680	22910	5000	5000	51
#Record		Room01Spawn08	N	6680	22910	5000	5000	51
#Record		Room01Spawn09	N	4647	22148	5000	5000	51
#Record		Room01Spawn10	N	4647	22148	5000	5000	51
#Record		Room01Spawn11	N	10057	22222	5000	5000	51
#Record		Room01Spawn12	N	10057	22222	5000	5000	51
#Record		Room01Spawn13	N	11002	20436	5000	5000	51
#Record		Room01Spawn14	N	11002	20436	5000	5000	51
#Record		Room01Spawn15	N	11009	18208	5000	5000	51
#Record		Room01Spawn16	N	16012	17627	5000	5000	51
#Record		Room01Spawn17	N	15937	11639	5000	5000	51
#Record		Room01Spawn18	N	13340	5394	5000	5000	51
#Record		Room01Spawn19	N	18545	16427	5000	5000	51
#Record		Room01Spawn20	N	19435	9491	5000	5000	51
#Record		Room01Spawn21	N	18545	16427	5000	5000	51
#Record		Room01Spawn22	N	19435	9491	5000	5000	51
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree

#table	MobRegen															
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#Record		Room01Spawn01	BabyPhouch	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	BabyPhouch	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	BabyPhouch	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	BabyPhouch	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn05	BabyPhouch	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	BabyPhouch	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	Ruga	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn08	PoisonMantrapPlant	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn09	Ruga	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn10	PoisonMantrapPlant	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn11	Ruga	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn12	PoisonMantrapPlant	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn13	Ruga	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn14	PoisonMantrapPlant	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn15	Shella	15	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn16	Shella	15	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn17	Shella	15	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn18	Ape	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn19	Ape	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn20	Ape	50	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn21	LeoPard	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn22	LeoPard	1	9	1	15	-4	5	-2	8	0	10	2	13	4
;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#end
