;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		Room01Spawn01	N	1400	40	0	0	51
#record		Room01Spawn02	N	930	4200	0	0	51
#record		Room01Spawn03	N	1400	40	0	0	51	
#record		Room02Spawn01	N	2200	20	0	0	51								
#record		Room02Spawn02	N	2000	2000	0	0	51	
#record		Room02Spawn03	N	2000	20	0	0	51	
#record		Room03Spawn01	N	40	1400	0	0	51	
#record		Room03Spawn02	N	4425	1100	0	0	51	
#record		Room03Spawn03	N	4500	1200	0	0	51	
#record		Room04Spawn01	N	6773	955	0	0	51
#record		Room04Spawn02	N	6750	900	0	0	51
#record		Room05Spawn01	N	9211	1279	0	0	51
#record		Room05Spawn02	N	9290	667	0	0	51
#record		Room06Spawn01	N	10251	3150	0	0	51
#record		Room06Spawn02	N	10254	3154	150	150	51
#record		Room07Spawn01	N	10898	5550	0	0	51
#record		Room07Spawn02	N	11242	5276	0	0	51
#record		Room08Spawn01	N	11732	7641	0	0	51
#record		Room08Spawn02	N	11734	7645	150	150	51
#record		Room09Spawn01	N	10542	9531	0	0	51
#record		Room09Spawn02	N	10922	9877	0	0	51
#record		Room10Spawn01	N	8772	11225	0	0	51
#record		Room10Spawn02	N	8776	11226	0	0	51

#table	MobRegen															
;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		Room01Spawn01	T_Imp	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room01Spawn02	T_GangImp	6	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room01Spawn03	T_Imp	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room02Spawn01	T_HungryWolf	3	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room02Spawn02	T_Boar	4	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room02Spawn03	T_Ratman	3	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room03Spawn01	T_Kebing	3	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room03Spawn02	T_IronSlime00	4	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room03Spawn03	T_SkelArcher00	2	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room04Spawn01	T_DustGolem	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room04Spawn02	T_SkelWarrior	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room05Spawn01	T_ArchMageBook01	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room05Spawn02	T_SkelArcher02	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room06Spawn01	T_Kamaris	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room06Spawn02	T_Skeleton	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room07Spawn01	T_OldFox	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room07Spawn02	T_FlyingStaff00	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room08Spawn01	T_StoneGolem	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room08Spawn02	T_DesertWolf	10	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room09Spawn01	T_Zombie	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room09Spawn02	T_Ghost	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room10Spawn01	T_Prock	5	9	1	15	-4	5	-2	8	0	10	2	13	4
#record		Room10Spawn02	T_Spider00	5	9	1	15	-4	5	-2	8	0	10	2	13	4

#end
