#ignore	\o042							
#exchange	#	\x20						

#IGNORE	\o042
#EXCHANGE	#	\x20

;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							

#table	MobRegenGroup							
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#Record		Room01Spawn01	N	1214	4568	200	200	51
#Record		Room01Spawn02	N	1376	4327	200	200	51
#Record		Room01Spawn03	N	1136	4191	200	200	51
#Record		Room01Spawn04	N	973	4485	200	200	51
#Record		Room01Spawn05	N	1172	4519	200	200	51
#Record		Room01Spawn06	N	1043	4669	200	200	51
#Record		Room01Spawn07	N	1935	2667	200	200	51
#Record		Room01Spawn08	N	2277	2587	200	200	51
#Record		Room01Spawn09	N	1985	2313	200	200	51
#Record		Room01Spawn10	N	2172	2433	200	200	51
#Record		Room01Spawn11	N	2172	2433	200	200	51
#Record		Room01Spawn12	N	3979	1359	200	200	51
#Record		Room01Spawn13	N	4323	1459	200	200	51
#Record		Room01Spawn14	N	4295	1072	200	200	51
#Record		Room01Spawn15	N	4375	1240	200	200	51
#Record		Room01Spawn16	N	4375	1240	200	200	51
#Record		Room01Spawn17	N	6783	953	200	200	51
#Record		Room01Spawn18	N	7179	954	200	200	51
#Record		Room01Spawn19	N	9294	962	200	200	51
#Record		Room01Spawn20	N	10232	2966	200	200	51
#Record		Room01Spawn21	N	10023	3393	200	200	51
#Record		Room01Spawn22	N	10104	3318	200	200	51
#Record		Room01Spawn23	N	10230	3279	200	200	51
#Record		Room01Spawn24	N	11724	7743	200	200	51
#Record		Room01Spawn25	N	10611	9911	200	200	51
#Record		Room01Spawn26	N	8809	11229	200	200	51
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree

#table	MobRegen															
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#Record		Room01Spawn01	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn02	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn03	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn04	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn05	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn06	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn07	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn08	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn09	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn10	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn11	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn12	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn13	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn14	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn15	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn16	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn17	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn18	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn19	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn20	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn21	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn22	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn23	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn24	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn25	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
#Record		Room01Spawn26	ON_IceZombie	6	300	1	15	-4	20	-2	8	0	10	2	13	4
;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#end
