;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#IGNORE	\o042
#EXCHANGE	#	\x20

#table	MobRegenGroup							
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#RECORD		Room01Spawn01	N	1999	4039	0	0	51
#RECORD		Room01Spawn02	N	1995	4716	0	0	51
#RECORD		Room01Spawn03	N	1540	5047	0	0	51
#RECORD		Room01Spawn04	N	818	4669	0	0	51
#RECORD		Room01Spawn05	N	498	4235	0	0	51
#RECORD		Room01Spawn06	N	1052	4185	0	0	51
#RECORD		Room01Spawn07	N	801	3887	0	0	51
#RECORD		Room01Spawn08	N	419	3721	0	0	51
#RECORD		Room01Spawn09	N	1148	3541	0	0	51
#RECORD		Room01Spawn10	N	722	3320	0	0	51
#RECORD		Room01Spawn11	N	479	4444	0	0	51
#RECORD		Room01Spawn12	N	1143	4448	0	0	51
#RECORD		Room01Spawn13	N	970	2902	0	0	51
#RECORD		Room01Spawn14	N	3325	1255	0	0	51
#RECORD		Room01Spawn15	N	3381	816	0	0	51
#RECORD		Room01Spawn16	N	3231	1807	0	0	51
#RECORD		Room01Spawn17	N	2506	1942	0	0	51
#RECORD		Room01Spawn18	N	1866	1996	0	0	51
#RECORD		Room01Spawn19	N	3883	768	0	0	51
#RECORD		Room01Spawn20	N	4165	693	0	0	51
#RECORD		Room01Spawn21	N	4624	650	0	0	51
#RECORD		Room01Spawn22	N	4547	992	0	0	51
#RECORD		Room01Spawn23	N	4215	1103	0	0	51
#RECORD		Room01Spawn24	N	4499	1277	0	0	51
#RECORD		Room01Spawn25	N	4873	1058	0	0	51
#RECORD		Room01Spawn26	N	4543	1311	0	0	51
#RECORD		Room01Spawn27	N	4833	1571	0	0	51
#RECORD		Room01Spawn28	N	5097	1497	0	0	51
#RECORD		Room01Spawn29	N	5094	1860	0	0	51
#RECORD		Room01Spawn30	N	5525	2023	0	0	51
#RECORD		Room01Spawn31	N	5101	3451	0	0	51
#RECORD		Room01Spawn32	N	4691	3096	0	0	51
#RECORD		Room01Spawn33	N	4430	2734	0	0	51
#RECORD		Room01Spawn34	N	3936	2901	0	0	51
#RECORD		Room01Spawn35	N	3864	3349	0	0	51
#RECORD		Room01Spawn36	N	4339	3630	0	0	51
#RECORD		Room01Spawn37	N	4601	3793	0	0	51
#RECORD		Room01Spawn38	N	4878	4007	0	0	51
#RECORD		Room01Spawn39	N	5015	4335	0	0	51
#RECORD		Room01Spawn40	N	5214	4693	0	0	51
#RECORD		Room01Spawn41	N	5418	4913	0	0	51
#RECORD		Room01Spawn42	N	5495	5447	0	0	51
#RECORD		Room01Spawn43	N	5315	5797	0	0	51
#RECORD		Room01Spawn44	N	4800	6050	0	0	51
#RECORD		Room01Spawn45	N	4367	5960	0	0	51
#RECORD		Room01Spawn46	N	4298	4654	0	0	51
#RECORD		Room01Spawn47	N	4181	4771	0	0	51
#RECORD		Room01Spawn49	N	3670	3625	0	0	51
#RECORD		Room01Spawn50	N	2757	3151	0	0	51




;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree

#table	MobRegen															
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#RECORD		Room01Spawn01	ID_NestCaimanJunior	3	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn02	ID_NestCaiman	3	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn03	ID_NestCaimanJunior	3	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn04	ID_NestBat	2	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn05	ID_NestBoogy	2	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn06	ID_NestBoogy	2	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn07	ID_NestBoogy	2	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn08	ID_NestBoogy	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn09	ID_NestBoogy	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn10	ID_NestBoogy	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn11	ID_NestAlca	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn12	ID_NestAlca	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn13	KingBoogy	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn14	ID_NestCaimanGiant	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn15	ID_NestCaimanGiant	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn16	ID_NestCaimanGiant	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn17	ID_NestCaimanGiant	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn18	ID_NestCaimanGiant	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn19	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn20	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn21	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn22	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn23	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn24	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn25	ID_NestBaridon	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn26	ID_NestBaridon	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn27	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn28	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn29	ID_NestCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn30	EmperorCrab	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn31	ID_NestWeasel	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn32	ID_NestWeasel	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn33	ID_NestWeasel	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn34	ID_NestWeasel	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn35	ID_NestWeasel	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn36	ID_NestGagoyle	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn37	ID_NestGagoyle	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn38	ID_NestGagoyle	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn39	ID_NestGagoyle	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn40	ID_NestGagoyle	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn41	ID_NestMadSlug	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn42	ID_NestMadSlug	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn43	ID_NestMadSlug	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn44	ID_NestMadSlug	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn45	ID_NestMadSlug	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn46	HednisFigGuard01	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn47	HednisArcGuard01	1	9	1	15	-4	5	-2	8	0	10	2	13	4
#RECORD		Room01Spawn49	ViciousLeviathan01	1	10800	10800	10800	-15	8	-10	15	0	60	10	120	15
#RECORD		Room01Spawn50	ViciousLeviathan	1	10800	10800	10800	-15	8	-10	15	0	60	10	120	15


;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#END
