#ignore	\o042							
#exchange	#	\x20						








;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							

#table	MobRegenGroup							
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#Record		Room01Spawn01	N	3955	8932	2000	2000	999
#Record		Room01Spawn02	N	7912	8681	2000	2000	999
#Record		Room01Spawn03	N	7224	3486	2000	2000	999
#Record		Room01Spawn04	N	3443	3196	2000	2000	999
#Record		Room01Spawn05	N	6663	10771	2000	2000	999
#Record		Room01Spawn06	N	2353	10022	1000	2000	999
#Record		Room01Spawn07	N	9935	9596	1000	2000	999
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree

#table	MobRegen							
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#Record		Room01Spawn01	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn01	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	ON_IceZombie	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	ON_IceZombie	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn05	ON_IceZombie	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	ON_IceZombie	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	ON_IceZombie	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	ON_IceZombie	10	13	13	15	-4	5	-2	8	0	10	2	13	4
;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#end
