#ignore	\o042							
#exchange	#	\x20						







;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							

#table	MobRegenGroup							
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#Record		Room01Spawn01	N	573	532	300	300	999
#Record		Room01Spawn02	N	1703	2102	300	300	999
#Record		Room01Spawn03	N	2854	2218	300	300	999
#Record		Room01Spawn04	N	2805	3240	300	300	999
#Record		Room01Spawn05	N	2339	3234	300	300	999
#Record		Room01Spawn06	N	1812	3297	300	300	999
#Record		Room01Spawn07	N	1472	3202	300	300	999
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree

#table	MobRegen							
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#Record		Room01Spawn01	Spider1	1	21600	21600	21600	-15	8	-10	15	0	60	10	120	15
#Record		Room01Spawn01	Spider2	20	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn02	Spider3	3	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	Spider3	4	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn03	Spider2	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn04	Spider3	2	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn05	Spider3	2	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	Spider3	4	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn06	Spider2	10	13	13	15	-4	5	-2	8	0	10	2	13	4
#Record		Room01Spawn07	Spider3	2	13	13	15	-4	5	-2	8	0	10	2	13	4
;		GroupID	MobIndex	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#end
