;	Shine Monster Regeneration Table			V0.3												
;	Monster Group															
#ignore	\o042															
#exchange	#	\x20														
																
#table	MobRegenGroup															
;		GroupID	Family	Regen Region												
;			Y/N	X	Y	X	Y	Range/Degree								
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD								
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree								
#record		BH_Helga	N	3274	3771	0	0	23								
#record		BH_Kara01	N	2172	1601	0	0	500								
#record		BH_Kara02	N	1575	2078	0	0	500								
#record		BH_Kara03	N	1087	1695	0	0	500								
																
																
#table	MobRegen															
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base			
;					Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta	
#columntype		INDEX	STRING[33]	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		BH_Helga	BH_Helga	1	43200	43150	43250	-4	5	-2	8	0	10	2	13	4
#record		BH_Kara01	BH_KaraTemplerAC	2	1200	1195	1205	-5	5	-2	8	0	10	2	13	5
#record		BH_Kara02	BH_KaraTemplerAC	2	1200	1195	1205	-5	5	-2	8	0	10	2	13	5
#record		BH_Kara03	BH_KaraTemplerAC	2	1200	1195	1205	-5	5	-2	8	0	10	2	13	5
#record		BH_Kara01	BH_KaraTemplerMR	2	1200	1195	1205	-5	5	-2	8	0	10	2	13	5
#record		BH_Kara02	BH_KaraTemplerMR	2	1200	1195	1205	-5	5	-2	8	0	10	2	13	5
#record		BH_Kara03	BH_KaraTemplerMR	2	1200	1195	1205	-5	5	-2	8	0	10	2	13	5

Łend																
