;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		Rou01	N	6337	9655	90	0	15
#record		Rou02	N	6022	9839	166	0	15
#record		Rou03	N	6658	9676	166	0	15
#record		Rou04	N	6740	10059	60	0	15
#record		Rou05	N	6551	10393	133	0	15
#record		Rou06	N	6166	10195	117	0	15
#record		RouP01	N	6983	10053	110	0	15									
#record		RouP02	N	6058	10112	138	0	15									



#table	MobRegen																
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base				
;						Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta
#columntype		INDEX	STRING[33]	BYTE	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	KillNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		Rou01	Slime	3	0	5	1	7	-3	15	-2	25	0	60	1	120	2
#record		Rou02	Slime	3	0	5	1	7	-3	15	-2	25	0	60	1	120	2
#record		Rou03	Slime	3	0	5	1	7	-3	15	-2	25	0	60	1	120	2
#record		Rou04	MushRoom	3	0	5	1	7	-3	15	-2	25	0	60	1	120	2
#record		Rou05	MushRoom	2	0	5	1	7	-3	15	-2	25	0	60	1	120	2
#record		Rou06	MushRoom	3	0	5	1	7	-3	15	-2	25	0	60	1	120	2
#record		RouP01	FLOWER1	3	0	180	80	190	-100	5	-50	15	0	150	5	300	10
#record		RouP02	FLOWER1	3	0	180	80	190	-100	5	-50	15	0	150	5	300	10

#end																	
