;		Damage By Attack Angle	

#Ignore	\o042		
#Exchange	#	\x20	
;#delimeter	\x20		
#Table	DamageByAngle_Chr		
;			
#ColumnType	WORD	WORD	WORD
;			

;	비어있는 각도는 보간법으로 계산		
;	"0, 180도는 반드시 있어야 함"		
;	"몹이 캐릭터를, 캐릭터가 캐릭터를 공격할 때"		
#ColumnName	DamagedAngle	DamageRate	CheckSum
#Record	0 	1000 	0 
#Record	45 	1100 	45 
#Record	90 	1200 	90 
#Record	135 	1300 	135 
#Record	170 	1400 	170 
#Record	180 	1500 	180 



#Table	DamageByAngle_Mob		

#ColumnType	WORD	WORD	WORD

#ColumnName	DamagedAngle	DamageRate	CheckSum
#Record	0 	1000 	0 
#Record	45 	1100 	45 
#Record	90 	1200 	90 
#Record	135 	1300 	135 
#Record	170 	1400 	170 
#Record	175 	1500 	175 
#Record	180 	1600 	180 
#end			
