;	Shine Monster Regeneration Table			V0.2				
;	Monster Group							
#ignore	\o042							
#exchange	#	\x20						

#table	MobRegenGroup							
;		GroupID	Family	Regen Region				
;			Y/N	X	Y	X	Y	Range/Degree
#columntype		INDEX	STRING[1]	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		GroupIndex	IsFamily	CenterX	CenterY	Width	Height	RangeDegree
#record		QField04_01	N	618	416	0	0	67
#record		QField04_02	N	534	798	0	0	67
#record		QField04_03	N	797	880	0	0	67
#record		QField04_04	N	899	364	0	0	67
#record		QField04_05	N	971	658	0	0	67
#record		QField04_06	N	278	542	0	0	36



#table	MobRegen																
;		GroupID	MobIndex	number	number	Regen Time(sec)							Base				
;					Standard	Min	Max	delta	sec	delta	sec	delta	sec	delta	sec	delta	
#columntype		INDEX	STRING[33]	BYTE	BYTE	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD	DWRD
#columnname		RegenIndex	MobIndex	MobNum	KillNum	RegStandard	RegMin	RegMax	RegDelta0	RegSec0	RegDelta1	RegSec1	RegDelta2	RegSec2	RegDelta3	RegSec3	RegDelta4
#record		QField04_01	Gagoyle	1	0	10	7	15	0	5	5	0	0	0	0	0	0
#record		QField04_02	Gagoyle	1	0	10	7	15	0	5	5	0	0	0	0	0	0
#record		QField04_03	Gagoyle	1	0	10	7	15	0	5	5	0	0	0	0	0	0
#record		QField04_04	Gagoyle	1	0	10	7	15	0	5	5	0	0	0	0	0	0
#record		QField04_05	Gagoyle	1	0	75	60	90	120	15	15	0	0	0	0	0	0
#record		QField04_06	Rock	1	0	75	60	90	120	15	15	0	0	0	0	0	0

#end																	
