using System; using DragonFiesta.Database; namespace DragonFiesta.Data { public class CharacterStats { public int MaxHP { get; set; } public int MaxSP { get; set; } public int STR { get; set; } public int INT { get; set; } public int END { get; set; } public int DEX { get; set; } public int SPR { get; set; } public int AIM { get; set; } public int DODGE { get; set; } public int DEF { get; set; } public int MagicDef { get; set; } public int MinDamage { get; set; } public int MaxDamage { get; set; } public int MinMagicDamage { get; set; } public int MaxMagicDamage { get; set; } } }