using System; using DragonFiesta.FiestaLib; namespace DragonFiesta.Data { public class StonePowerInfo { public ClassID pClass { get; set; } public Byte Level { get; set; } public int SPStoneEffectID { get; set; } public int HPStoneEffectID { get; set; } public long HPStonePrice { get; set; } public long SPStonePrice { get; set; } public int HPMaxCount { get; set; } public int SPMaxCount { get; set; } public int SoulHP { get; set; } public int SoulSP { get; set; } } }