using System; using DragonFiesta.InterNetwork; namespace DragonFiesta.Messages.World { [Serializable] public class ClientFromLoginToWorld : IMessage { public Guid Id { get; set; } public int AccountID { get; set; } public string UserName { get; set; } public byte Access_level { get; set; } public string AuthHash { get; set; } public string IP { get; set; } } }