using System; using System.Collections.Generic; using DragonFiesta.InterNetwork; using DragonFiesta.Data; using DragonFiesta.DataProvider; namespace DragonFiesta.Messages.Zone { [Serializable] public class CharacterReadyToLogin : IMessage { public Guid Id { get; set; } public int AccountID { get; set; } public string AccountName { get; set; } public int CharacterID { get; set; } public string CharacterName { get; set; } public bool ReadyOK { get; set; } public ushort MapID { get; set; } } }