using DragonFiesta.Data; using System.Collections.Generic; using DragonFiesta.Networking; using DragonFiesta.Util; using System; namespace DragonFiesta.World { public class MapManager { #region .ctor public MapManager() { } #endregion #region Properties public static MapManager Instance { get; private set; } #endregion #region Methods public static bool Initialize() { try { Instance = new MapManager(); } catch(Exception e) { if (!ExceptionManager.Instance.HandleException(e)) { Logs.Main.Fatal("Could not initializing LoginClientManager", e); return false; } } return true; } #endregion } }