using System; using DragonFiesta.Database; using DragonFiesta.Networking; using DragonFiesta.World.Networking; using DragonFiesta.Networking.Handler.Server; using DragonFiesta.Data; namespace DragonFiesta.World.Game { public class WorldCharacter : Character // CharacterHelper : Character { public new WorldClient pClient { get; set; } public WorldCharacter() { } public WorldCharacter(SQLResult result, int row) { base.ReadFromDatabase(result, row);//Read base Variables } #region Blob public void SetQuickBarData(byte[] pData) { this.QuickBar = pData; } public void SetQuickBarStateData(byte[] pData) { this.QuickBarState = pData; } public void SetGameSettingsData(byte[] pData) { this.GameSettings = pData; } public void SetClientSettingsData(byte[] pData) { this.ClientSettings = pData; } public void SetShortcutsData(byte[] pData) { this.Shortcuts = pData; } #endregion//todo save } }