using System; using DragonFiesta.Networking; using DragonFiesta.Networking.Handler.Client; using DragonFiesta.Util; namespace DragonFiesta.World.Networking.ClientHandler { [PacketHandlerClass(CH2Type._Header)] public static class CH2Methods { [PacketHandler(CH2Type.Pong)] public static void Pong(ClientBase pSender, Packet pPacket) { var client = pSender as WorldClient; if(client == null) return; client.LastPong = DateTime.Now; // ToDo: Check for timeout } [PacketHandler(CH2Type.Unk1)] public static void Handunk1(WorldClient character, Packet packet) { ServerHandler.SH2Methods.Sendunk1(character); } } }