using DragonFiesta.Networking; using DragonFiesta.Networking.Handler.Server; using DragonFiesta.Util; using DragonFiesta.FiestaLib; namespace DragonFiesta.World.Networking.ServerHandler { public class SH31Methods { public static void SendUnknown(WorldClient client) { using (var packet = new Packet(SH31Type.LoadUnk,SH31Type.LoadUnk)) { packet.WriteInt(3505); //lolwut?! charid or sumtin' client.SendPacket(packet); } } } }