using DragonFiesta.Networking; using DragonFiesta.Networking.Handler.Server; using DragonFiesta.Util; using DragonFiesta.FiestaLib; using DragonFiesta.Data; namespace DragonFiesta.World.Networking.ServerHandler { public class SH4Methods { public static void SendZoneServerIP(WorldClient client,ZoneServer pZoneServer) { using (var packet = new Packet(SH4Type._Header,SH4Type.ServerIP)) { packet.WriteString(pZoneServer.IP, 16); packet.WriteUShort((ushort)pZoneServer.Port); client.SendPacket(packet); } } public static void SendConnectError(WorldClient client, ConnectErrors error) { using (var packet = new Packet(SH4Type._Header,SH4Type.ConnectError)) { packet.WriteUShort((ushort)error); client.SendPacket(packet); } } } }