using System; using FilterAPI.Networking; using FilterZone.ZoneNetworking; namespace FilterZone.ZoneHandlers { internal class Zone38Handle { [ZonePacketHandler(38, 110)] public static void HandleGuildStorageOpened(ZoneClient ClientSocket, Packet ServerPacket) { if (!Program.Sql.HasPermission(ClientSocket.nCharNo, "CanGuildStorage")) { GlobalPacket.SendCloseGuildStorage(ClientSocket); GlobalPacket.SendShoutMessageServer(ClientSocket, "Server", "Sorry \"{0}\", you are not allowed to open your guild's storage.", ClientSocket.sID); } else { ClientSocket.SendPacketClient(ServerPacket); } } } }