#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Boss N 1595 1589 0 0 50 #Record Crystal1 N 1268 596 0 0 0 #Record Crystal2 N 1917 596 0 0 0 ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Boss MasterDonna 1 0 21600 21550 21650 -5 5 -2 8 0 10 2 13 5 #Record Crystal1 BH_PowerCrystal 1 0 450 450 450 -5 5 -2 8 0 10 2 13 5 #Record Crystal2 BH_EnergyCrystal 1 0 450 450 450 -5 5 -2 8 0 10 2 13 5 ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #end