; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record DCMob1 Y 3650 2190 166 0 250 #record DCMob2 Y 1420 3039 166 0 250 #record DCMob3 Y 5247 2308 166 0 250 #record DCMob4 Y 4171 3039 166 0 250 #record DCMob5 Y 3409 3642 166 0 250 #record DCMob6 Y 3305 3005 166 0 250 #record DCMob7 Y 2332 3156 166 0 250 #record DCMob8 Y 2419 3661 166 0 250 #record DCMob9 Y 2997 4159 166 0 250 #record DCBoss1 N 5019 3814 0 0 15 #record DCBoss2 N 1616 2411 0 0 15 #record DCBigBoss1 N 3627 4068 0 0 15 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record DCMob1 Cave_Defender 3 0 900 890 910 -3 15 -2 25 0 60 1 120 2 #record DCMob2 Cave_Attacker 2 0 600 590 610 -3 15 -2 25 0 60 1 120 2 #record DCMob3 Cave_Defender 3 0 900 890 910 -3 15 -2 25 0 60 1 120 2 #record DCMob4 Cave_Attacker 2 0 600 590 610 -3 15 -2 25 0 60 1 120 2 #record DCMob5 Cave_Defender 3 0 900 890 910 -3 15 -2 25 0 60 1 120 2 #record DCMob6 Cave_Attacker 2 0 600 590 610 -3 15 -2 25 0 60 1 120 2 #record DCMob7 Cave_Defender 3 0 900 890 910 -3 15 -2 25 0 60 1 120 2 #record DCMob8 Cave_Attacker 2 0 600 590 610 -3 15 -2 25 0 60 1 120 2 #record DCMob9 Cave_Defender 3 0 900 890 910 -3 15 -2 25 0 60 1 120 2 #record DCBoss1 Cave_MiniBoss1 1 0 10800 10790 10810 -3 15 -2 25 0 60 1 120 2 #record DCBoss2 Cave_MiniBoss2 1 0 10800 10790 10810 -3 15 -2 25 0 60 1 120 2 #record DCBigBoss1 Cave_BigBoss 1 0 21600 21500 21700 -3 15 -2 25 0 60 1 120 2 #record DCBigBoss1 Cave_Box 1 0 21600 21500 21700 -3 15 -2 25 0 60 1 120 2 #end