; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Loss01 N 305 1170 90 0 15 #record Loss02 N 870 1715 166 0 15 #record Loss03 N 1400 1285 166 0 15 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Loss01 OPNepilim 6 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Loss02 OPNepilim 6 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #record Loss03 OPNepilim 6 0 5 1 7 -3 15 -2 25 0 60 1 120 2 #end