; Shine Monster Regeneration Table V0.3 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree ; Fbattle01HD001 N 1739 3221 739 102 0 ; Fbattle01HD002 N 1492 2041 601 78 -20 ; Fbattle01HD005 N 3465 2817 80 389 4 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 ; Fbattle01HD001 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle01HD002 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 ; Fbattle01HD005 HalloWeenPhino01 1 0 60 30 90 -40 30 -20 42 20 78 40 90 0 #end