#ignore \o042 #exchange # \x20 ; Shine Monster Regeneration Table V0.2 ; Monster Group #table MobRegenGroup #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #Record Spawn01 Y 2340 2741 0 0 150 #Record Spawn02 Y 2340 2741 0 0 150 #Record Spawn03 Y 2340 2741 0 0 150 #Record Spawn04 Y 2340 2741 0 0 150 #Record Spawn05 Y 2340 2741 0 0 150 #Record Spawn06 Y 2340 2741 0 0 150 #table MobRegen #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #Record Spawn01 Karen 1 0 300 296 7204 -4 5 -2 8 0 10 2 13 4 #Record Spawn02 Firepamelia 2 0 300 296 7204 -4 5 -2 8 0 10 2 13 4 #Record Spawn03 IncubusRock 2 0 300 296 7204 -4 5 -2 8 0 10 2 13 4 #Record Spawn04 IncubusAgole 2 0 300 296 7204 -4 5 -2 8 0 10 2 13 4 #Record Spawn05 BattleBeakA 2 0 300 296 7204 -4 5 -2 8 0 10 2 13 4 #Record Spawn06 FogLence 2 0 300 296 7204 -4 5 -2 8 0 10 2 13 4 #end