; Shine Monster Regeneration Table V0.2 ; Monster Group #ignore \o042 #exchange # \x20 #table MobRegenGroup ; GroupID Family Regen Region ; Y/N X Y X Y Range/Degree #columntype INDEX STRING[1] DWRD DWRD DWRD DWRD DWRD #columnname GroupIndex IsFamily CenterX CenterY Width Height RangeDegree #record Group00_01 N 2774 10884 400 400 51 #record Group00_02 N 2774 10884 400 400 51 #record Group00_03 N 2774 10884 400 400 51 #record Group00_04 N 2774 10884 400 400 51 #record Group00_05 N 2774 10884 400 400 51 #record Group01_01 N 10777 11111 400 400 51 #record Group01_02 N 10777 11111 400 400 51 #record Group01_03 N 10777 11111 400 400 51 #record Group01_04 N 10777 11111 400 400 51 #record Group01_05 N 10777 11111 400 400 51 #record Group02_01 N 9940 2211 400 400 51 #record Group02_02 N 9940 2211 400 400 51 #record Group02_03 N 9940 2211 400 400 51 #record Group02_04 N 9940 2211 400 400 51 #record Group02_05 N 9940 2211 400 400 51 #record Group03_01 N 1620 1580 400 400 51 #record Group03_02 N 1620 1580 400 400 51 #record Group03_03 N 1620 1580 400 400 51 #record Group03_04 N 1620 1580 400 400 51 #record Group03_05 N 1620 1580 400 400 51 #table MobRegen ; GroupID MobIndex number number Regen Time(sec) Base ; Standard Min Max delta sec delta sec delta sec delta sec delta #columntype INDEX STRING[33] BYTE BYTE DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD DWRD #columnname RegenIndex MobIndex MobNum KillNum RegStandard RegMin RegMax RegDelta0 RegSec0 RegDelta1 RegSec1 RegDelta2 RegSec2 RegDelta3 RegSec3 RegDelta4 #record Group00_01 Emp_PrinceSlime 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group00_02 Emp_Slime2 5 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group01_01 Emp_QueenSlime 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group01_02 Emp_FireSlime2 5 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group02_01 Emp_KingSlime 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group02_02 Emp_IronSlime2 5 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group03_01 Emp_EmperorSlime 1 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #record Group03_02 Slime 5 0 9 1 15 -4 5 -2 8 0 10 2 13 4 #end